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Sasserine, the Big City

Posted in: Play by Ariel on June 23, 2009

arrivalOur arrival in Sasserine was fairly uneventful. Ian and the animals arrived separately. He used a special “travel by tree” spell that only druids know. It saved us from buying another scroll, so I didn’t argue. He assured us that the costal Cotter pine is all over Sasserine. when we arrived, dead on target (thank you, Myntilly!), the first thing Sadi said is “There are no trees.” I looked around. “There are trees over there.” Buzz pointed behind us, over the water to the opposite shore. ” Acgar asked, in a serious tone, “Can camels swim?”


[meta] Talky Drama

Posted in: Girl Gamer,Meta-gaming by Ariel on March 29, 2009

laughter1I don’t talk much about the fun we have around the gaming table. Which is weird, now that I think on it. I’m not a fan of “talky dramas” — you know, those movies where everyone is all angst-ridden and all they do is talk! I like comedies and action. So why don’t I relate the fun we have at the table?

Of course much of the laughter is in-the-moment goofs on what is happening in-game and the set up for the punchline would probably be too much for any reader. I’d have this paragraph-long intro to explain a two second bit.

This week’s session was filled with lots of laughter and yet it was kind of the equivalent of a talky drama. It was all role play. We did not need our minis at all! That seems to happen sometimes as we end or begin a new chapter. “Here’s what happened while you were off fighting bad guys…..”

I am a ham — I love role play. I think our group does a good job of getting into it, too. We’ve been playing together so long now that we easily talk to each other in character and react appropriately to dialog in character. We’ve had serious arguments in character. When you read about arguments in the gameplay, you can bet that we really role played it out.

You gotta wonder sometimes what the WarHammer guys must think of us.


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