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[meta] D&D Tropes

Posted in: Fluff, Meta-gaming by Dyskko on August 8, 2009

This is the definition from the main page of the site Tropes – Television Tropes & Idioms

“Tropes are story telling devices and conventions that a writer can reasonably rely on as being present in the audience members’ minds and expectations.”

ventilation_shaftYou know, like when you are following a story, and it goes in a direction you didn’t expect, and then you find out it was All Just a Dream.

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When Hobbies Collide

Posted in: Fluff, Girl Gamer, Meta-gaming by Dyskko on June 19, 2009

When I’m not gaming, I have other hobbies to fill my time. Quilting is a major hobby that competes with my gaming time. Currently, I am Past-Chair for my guild, Metropolitan Patchwork Society, and I have a small group of quilters I meet with once a month. Occasionally, I’ll need to choose between the two hobbies. My latest quilt project was a way to combine them together.

IMG_1548This quilt started in August of 2007. At a guild meeting, everyone was supposed to bring several strips of fabric 3.5″ wide. These strips are cut from the width of a bolt of fabric and usually range from 42″ to 60″. Then we played Strip Poker. Ante up your strip, whoever wins takes the pot.

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After the talky drama we had at our last session, I thought I would reveal a little (long post!) of the thought and preparation that I do for a game session. My goal here is not to be on the defensive. Rather, I hope that by seeing some of my thoughts, you can give feedback and improve the game. After all, we must remain true to our core mission: Have fun!

Putting it all Together
So let’s take the last encounter as an example. The Divas want to get into the Temple of Wee Jas and blow it up since their investigations have shown that Jasidian clerics are behind the assassination attempt, and because the new construction is blocking the rising solstice sun from shining on the Church of Pelor. The written scenario assumes the Divas will come to the Temple of Wee Jas, but also assumes: a) they are 12th level characters (they are 11th), b) they can break a DC 40 lock on the door (they have no rogue), and c) they have no intention of burning the place down.

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