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There are several Nezumi Tribes listed in the new Enemies of the Empire book. Since Sarah and I are both playing Nezumi, I wrote up a quick sketch for the different tribes.
My character is (natch) a healer — shaman in this game setting and I thought a Nezumi would be fun to play. We are using the Oriental Adventures book from Wizards for much of the setting, rules and gameplay — we know these mechanics and it is nice to get back to them after our Serenity interlude. The original OA is 3.0 rules, but we are spicing it up –Divas style — with some 3.5 rules and flavors from our friends at AEG.
Blue Fur – Southern border of Hiruma land. Hiruma scouts use the warren as base. Use lots of human words and gestures.
Broken Shinbone – Northern Shadowlands. Much of their history migrating from one place to another. Feel superior to other tribes because of these hardships. Feel less fear of Tomorrow compared to other tribes. History with Lion and Dragon Clans.
Chipped Tooth – Sailors and friends of the Crab Clan. They have webbed fingers! They hunt pirates in the South Seas.
Crippled Bone – Larger than average for Nezumi. History as fierce warriors – berserkers. Some exposure to humans. Enemies of old with Stained Paw. After terrible blow in 12th Century, joined with remnants of Stained Paw and became, together, the Crippled Paw tribe. Still and again, strong warriors.
Crooked Tail – Fought the horrible Lying Darkness, as no other Nezumi has tried to do. Crystals help (“driving –out-darkness-rock”). Made them a bit paranoid. Almost completely wiped out in the 12th Century.
Grasping Paw – Consummate thieves. Even by Nezumi standards. They are known as the best thieves and scroungers, respected for that, but also shunned since they will steal from other Nezumi. Some tribe members retain genetic trait of little fur and colorless eyes.
Green-Green White – Formerly the Black Moonset tribe. Scattered by the Terrible Day, they fled North towards the Phoenix Clan lands. Their new name describes the landscape – evergreen forest and snow-covered lands. Very isolated from other tribes and humans.
Squeaky Eyeball – Revered as having the best Rememberers of any Nezumi. Far flung, as they search for stories of the beginning of history. Welcomed by all tribes (even Green-Green White) and by many humans. They enjoy getting to know humans as a source of more stories. They live in the Mountains of Twilight, near the Northern Crab lands.
Stained Paw – Great warriors, like the Crippled Bone. Horrible disease (which is extremely unusual) wiped out their Rememberers . An evil soultwister disguised as a shaman led them to turn against their own kind. The great hero called Lk’krt helped them recognize the treachery and break from evil. Joined with Crippled Bone to become Crippled Paw tribe.
Tattered Ear – Once the largest tribe of Nezumi. The traders and caravaners of the Nezumi, spreading goods and information among the tribes. After the troubles of the 12th Century, they now search out scattered tribe members and bring them back to the Great Home.
Third Whisker – A small tribe of small Nezumi. But many of them are shamans and prophets. Live beneath the the Kaiu Wall, beneath Shiro Kaiu. Very grim and stoic – believe the world is doomed.
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