Wondering what lava would look like in a D&D setting? Just ask Michelle our amazing DM. For a scene of volcanic activity on the streets of our beloved Cauldron, she made flubber (which you may remember from this little adventure), colored it orangey, covered it with dark colored sand and TaDa! You have slightly cooling lava.
As you can see, the townspeople look perfect on the lava flow.
This is what happens when you have a crafty and scientific DM. She explained all about how the lava flows and cools and cracks. We had to get those people off the lava before they fell in.
In the same game session, she produced two more awesome props.
As you’d expect with lava in the street, the night began with an earthquake and we emerged from a building to find the rubbble of a house in front of us.
You’ll notice the playing cards under the rubble. There were 5 people trapped in the rubble.
There were a dozen playing cards and 5 of them were face cards, to represent the trapped people.
If we made our check (which poor Indira did not), we got to roll a D4 and remove that many cards. Wonderfully inventive!
And, as we tried to make our way through the city, we encountered a street that had crumbled. There were half a dozen townspeople who’d fallen the 30 feet to the bottom. This is the chasm before the townspeople were placed.
Michelle did not make these props, but she was smart enough to borrow terrain from the 40k guys. I mean a DM has to have some fun!
The true height of the terrain allowed us to have lots of fun with other props including Taj’s patented ladder (made from mini blinds string.)
You’re probably wondering about the horde of Lego people….. well, you’ll have to wait for the gameplay posts!
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