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After the battle with the beholderkin, we searched the cellar. Sadi called from the far corner. “I think I found our guy.” She pointed at a skeleton with the large “V” shaped pendant around his neck. Acgar hurried over. “Yes, the clothes are about right for the time period. It’s hard, at this juncture, to say what killed him exactly. What we need–” Sadi grabbed the necklace and yanked. “This is what we need right now.”
“Let’s check the upstairs, OK?” I headed up the stairs.
At the top of the stairs, we saw 5 doors. One on the left was slightly ajar. Acgar and I moved closer. “Tracks.” Acgar whispered to me.

Oskar Vhalantru
This week’s game was sillier than usual. Maybe because we had a full house. Susan is back with us after a 3-month hiatus. Ashley, done with finals, was able to make the game. We were all delighted to be together again.
Our arrival in Sasserine was fairly uneventful. Ian and the animals arrived separately. He used a special “travel by tree” spell that only druids know. It saved us from buying another scroll, so I didn’t argue. He assured us that the costal Cotter pine is all over Sasserine. when we arrived, dead on target (thank you, Myntilly!), the first thing Sadi said is “There are no trees.” I looked around. “There are trees over there.” Buzz pointed behind us, over the water to the opposite shore. ” Acgar asked, in a serious tone, “Can camels swim?”