After our deep discussion about game styles, Michelle gave us homework. She asked us to read and decide where we fit on the grid.
We talked it over and decided that most of us prefer story, our story, over the game”s story. Combat is good but it”s not everything.
As we were talking, I realized that I want D&D to be like my favorite video games — if there is something in-game and I want to interact with it, I should be able to. I dislike having some cool looking thing sitting on a table and I can”t touch it. It”s like why put that there if you won”t let me use it?
Michelle is very good about stuff like that. Setting fire to the Jasidian temple is a perfect example. Somehow I don”t think that is in the written scenarios for Shackled City, but she let us do it.
We also talked about ways to speed up combat.
Michelle got some great advice from other DMs through our Meetup site. Ashley came up with a great way to display the buffs that her character, Various, has given to the party. Color-coded, even.
We used several techniques with last night”s combat and it went well. We were done with the combat in 90 minutes! And we kicked undead dino butt. But that”s another story.
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